![]() Rise of Nations: Rise of Legends is a fun mix of fantasy, strategy and epic battles great for gamers of all ages. Click Below To rising Of Nations Rise Of Legends Download Start Download How To Download Rise Of Nations Rise Of Legends Click on the Start Download button. We will keep fighting for all libraries - stand with us. The in-depth nature of each challenge and aspect of the game will likely make up for that with players who are more focused on living in the world entirely though. MS Rise of Nations Rise of Legends (WinXP)(2010)(ENG) Skip to main content. Fight through towering cities, flame-swept deserts and brutal ice plains. The graphics are much improved in this update of Rise of Nations: Rise of Legends, but still lag a bit behind other games in its genre. Overview Specs Journey to the land of Aio, a world embroiled in an epic battle between the forces of Magic and Technology. However, rather than being a historical game, it is based in a fantasy world, where technology and magic co-exist. It is a spin-off of the popular Rise of Nations, released in May 2006. Rise of Nations: Rise of Legends has a multiplayer mode that lets you take turns with other players who're involved in the experience, as well as clan support that allows you to build online communities. Rise of Nations: Rise of Legends is a science fantasy real-time strategy video game for Microsoft Windows, made by Big Huge Games, and published by Microsoft. Download Rise of Nations: Rise of Legends (Windows) RANDOM GAMEFavoritesHelpContributeRegisterLogin MyAbandonware More than 23800 old games to download for free Search by criteria Browse By. Rise of Nations: Rise of Legends has truly story-driven gameplay that lets you really get into the game on a much deeper level than your traditional divide and conquer type of game. Beneath the game's violent beginnings, however, lies a secondary objective - to create a successful government that can lead a civilization to glory. ![]() The latest version of Rise Of Nations - Rise Of Legends is currently unknown. Much like other games in the Rise of Nations series, Rise of Nations: Rise of Legends may initially seem to be all about battle and war. Rise Of Nations - Rise Of Legends is a Shareware software in the category Games & Entertainment developed by Rise Of Nations - Rise Of Legends. Rise of Nations: Rise of Legends lets you try your hand at leading a fantasy army into battle and creating your very own civilization from scratch. Download Now Developer's Description By Microsoft Game Studios Journey to the land of Aio, a world embroiled in an epic battle between the forces of Magic and Technology.
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![]() “After a year spent stuck in our houses, there’s nothing like experiencing art to heal the soul,” said Rubinstein. When Meow Wolf or a similar experience opens a location in cities like Denver, Las Vegas (site of Meow Wolf’s second permanent installation, opened February 18, 2021), it not only contributes something new and interesting to the community’s art scene and provides a platform for local artists, it also brings in money for surrounding businesses. But in a broader sense, this kind of data helps make the case for the enduring and sustainable economic value of the arts – a case that the industry itself does not always do a good job making for itself in quantitative terms. As a social impact organization, Meow Wolf sees this kind of “rising tide” effect as central to its own business goals. ![]() That’s for one company, in one location, in one state. These revised estimates add $1-1.5B to the company’s expected economic impact over 10 years for a total of $2.5B to $2.9B.The main contributor to that change is a more than 3x increase in out of state visitors to the Santa Fe location. ![]() The company is also projecting roughly a 100% increase in NM revenue over the same period driven by both an increase in volume of visitors and an increase in visitor spend.Since this report came out, Meow Wolf is projecting 50% more hires in New Mexico over the 10 year period.The State of New Mexico, in an Economic Development Report completed in 2017, expected Meow Wolf to contribute $1.5B in taxable sales over 10 years.Meow Wolf has done economic impact studies on its work and is releasing some of those results exclusively for the first time. If those trends hold, it will not only be great news for the fans who enjoy fun and innovative ways to enjoy art and storytelling, but also for the artists and communities who participate in the upsurge in interest. ![]() While testing the code I input a number larger than the variable type would allow and I got an variable overflow error. That is, the multiplications are done before the addition.Īnd of course, we encounter the same problems with variables, where it is not feasible to suggest that we do the arithmetic ourself to avoid overflows.įor example, the following overflows, just like its constant equivalent.I was writing some code that required the user to input a number, which was then stored in a variable. Likewise 60 & + 24*2*6000 overflows even though 60 & is type Long and it appears first, because the subexpression 24*2*6000 is performed as type Integer due to operator precedence. And the data type of any arithmetic operation is determined in a left-to-right evaluation, subject to operator precedence and subexpression parenthesization, not the largest value in the overall expression.įor some details, see the help pages in VBA for "operator precedence", "+ operator", "* operator", etc.įor example, 60 & * 24 * 2 * 6000 works (17280000) because type Long 60 & appears first, so 60 &*24*2 is type Long and the last multiplication is perform as type Long.īut 24 * 2 * 6000 * 60 & overflows because 24*2*6000 is performed as type Integer (largest implicit type so far, left-to-right) and 288000 exceeds type Integer, even though 60 & is type Long. But this is issue is not specific to multiplication. The rest of the calculation is then converted to type Long. Test 6 works because VBA recognizes that the large constant 1234567890 requires type Long. But when that is multiplied by 60, VBA automatically converts bla*24*2 to a the next "larger" type (Long) to fit the result. Likewise for bla*24*2, because 2880 fits in an Integer. Initially, bla=60 results in a Variant subtype Integer. Test 5 works because variable "bla" is type Variant by default. If you had written LimitTime - (60 * 24) * 2 * 60 without the outer parentheses, you still get an integer overflow because the multiplication has precence, so again the subexpression (60 * 24) * 2 * 60 is evaluated as type Integer. Test 4 fails because, again, the subexpression ((60 * 24) * 2 * 60) is evaluated as type Integer. If you had written CDbl(60) * 24 * 2 * 60 or more simply 60# * 24 * 2 * 60, all arithmetic would have been performed as type Double (overkill). It is not converted to type Double until CDbl processes its parameter. Test 3 fails because the subexpression 60 * 24 * 2 * 60 is still evaluated as type Integer. The conversion to type Double does not occur until the right-hand value is stored. Test 2 also fails because the type of the right-hand side arithmetic is determined by the types of values on the right-hand side. 'Overflow, although there is a value again the logic seems to transform the multiplication into an integerĭebug.Print 5, Err.Number, Err.Descriptionĭebug.Print 1234567890 - 60 * 24 * blaTwo * 60ĭebug.Print 6, Err.Number, Err.Description 'NO ERROR LimitTime = LimitTime - ((60 * 24) * 2 * 60)ĭebug.Print 4, Err.Number, Err.Description 'Overflow, although forcing a double, also seen as integer 'Overflow, apparently the Debug.Print can only handle an integer (-32k to +32k)ĭebug.Print 2, Err.Number, Err.Descriptionĭebug.Print 3, Err.Number, Err.Description Debug.Print 1, Err.Number, Err.Description ![]() User abc has read and execute permissions because:Ģ to the power of (bit) 0 is 1 for execute Įveryone in the group apache also has read and execute permissions. So if you have a folder labelled with user "abc" and group "apache", and you used 550 permissions then: ![]() Each digit in that position represents a set of bits that are broken down as the following: Each numerical position represents different classes of people beginning with the user, then all users in a defined group, then everyone else respectively. How to fix it? I already tried to restart PROFTPD service but the error continues, I also can't change permissions of a file by filezilla.Īsking about my problem in a ticket my host suggest me trying to change the owner of files. Resposta: 550 Rename a.htaccess.txt: Permission denied Resposta: 350 File or directory exists, ready for destination name ![]() Resposta: 550 images.jpg: Permission deniedĮrro: Erro crítico na transferência de arquivoįilezilla trying to edit one file name: Estado: Renomeando '/loja/.htaccess.txt' para '/loja/a.htaccess.txt' I am having some problems with FTP using Sentora with CentOS 6.2 PROFTPD server installed by sentora (old zpanel).įTP account created by sentora panel with full privileges, the SSH transfers by WINSCP works normally! But in filezilla (or other ftp program, even notepad ) I can't upload or edit any file.įilezilla trying to upload one image: Estado: Conexão estabelecida, esperando mensagem de boas-vindas.Įstado: Servidor sem segurança, não suporta FTP sobre TLSĮstado: Directory listing of "/" successfulĮstado: Conexão estabelecida, esperando mensagem de boas-vindas.Įstado: Iniciando o envio de C:\Users\Isleno\Desktop\images.jpg ![]() ![]() Chicago’s Blackhawks also adopted it during their 2010 Stanley Cup run.īon Jovi, “Livin' on a Prayer”: See: Journey, “Don’t Stop Believin.'” The Fratellis, “Chelsea Dagger”: The Scottish rockers crafted an insta-anthem for the Celtic Football Club and its appearance has been widespread throughout soccer games internationally. Journey, “Don’t Stop Believin'”: If you’re a long-suffering supporter (welcome, Atlanta Falcons devotees, to the club occupied by us Miami Dolphins fans since Dan Marino retired), you have this on an endless loop in your brain every week. But the simple stomp and “Hey!” shout that anchors the song remains irresistible to sports fans. Gary Glitter, “Rock and Roll Part 2”: No doubt, it’s hard to reconcile Glitter’s unseemly personal acts with his musical career, which, in America, essentially consisted of this 1972 instrumental (its flip side was the similarly creatively titled “Part 1”) and the minor hit that same year, “I Didn’t Know I Loved You (Till I Saw You Rock and Roll”). Guns 'N Roses, “Welcome to the Jungle”: Is there a better example of macho posturing?Įminem, “Lose Yourself”: The tense, creeping beat is motivating enough, but when Eminem starts firing his lyrics about having “one opportunity to seize everything you ever wanted,” it’s enough to make even a spectator eating a pretzel feel invincible. The latter is just fun to nod along and pump a fist to while sitting in your seat, waiting for the 3,382nd commercial break to finish.Įurope, “The Final Countdown”: The song possesses one of the whiniest choruses ever committed to recording, but it also comes with a built-in purpose for sporting events. In April, the Carolina Panthers blasted the song through an empty Bank of America Stadium in honor of the frontline workers during the coronavirus pandemic.ĪC/DC, “Hells Bells” and/or “Thunderstruck”: The former is an ideal indicator that the clock is ticking for your team to go for it on fourth and inches or for the visiting team to start trudging to the locker room. Neil Diamond, “Sweet Caroline”: Though most associated with Boston’s Fenway Park, the 1969 singalong has ping-ponged throughout the sports world. by Quiet Riot), Kiss' signature song achieved mild popularity in its recorded form, but the live version, released a few months later, is what thrives. Kiss, “Rock and Roll All Nite”: Inspired by Slade’s “Cum on Feel the Noize” (later immortalized in the U.S. As Jack White has pointed out, it’s amusing - and gratifying to him as a musician - that people at sports events are singing not a chant, but a melody line.īlur, “Song 2”: Whoo hoo. was - possibly - in 2006 when the Penn State marching band played it at football games. ![]() The White Stripes, “Seven Nation Army”: The story goes that the song morphed into a sports anthem when, in 2003, Milan and Belgian soccer teams began using the intro as a taunt to each other. Queen, “We Will Rock You”: If you’ve watched “Bohemian Rhapsody,” the 2019 biographical film about Freddie Mercury and Queen, you were no doubt delighted by the scene that depicts Brian May creating this perennial anthem (usually paired with Mercury’s contribution, the soaring “We Are the Champions”). ![]() We also offer a tutorial series teaching the game architecture and game mechanics. You can try the game now, on iOS, Android, MacOS, or Windows Store. In it we describe how we made our 3D game, which we tested on an Android smart phone. This package has everything you need to understand and build the live multi-platform game including code, assets, and walkthrough documentation. The last chapter of the thesis is dedicated to our work in practice. In the next chapter we again talk about the Unity game engine, this time about the process involved when making games using this game engine. The following chapter gives information about the Unity game engine, especially its characteristics and functions it provides. After this part we represent the Android platform, here we talk about its architecture, give some useful information and talk a few words about game engines, which can be used to make games for this platform. ![]() In the next part of the thesis we talk about different ways of making games and give some general information about game engines. Whether youre using Unity, Unreal, Roblox or even building your own game engine weve. Then we talk about physics engines, collision detection and introduce three popular physics engines. GameAnalytics is the 1 analytics tool for game developers. These are vectors and certain operations over them, 3D modeling, which is used to make the majority of objects, we see in a game, and ways of lighting these objects. Both support a wide range of operating systems, making them ideal for cross-platform development. ![]() Top performing games in Google Play with their total accumulated and August 2022 downloads. In the first part of this thesis we describe some basic concepts, which come in handy when making games, as we come across them when making almost all games. Unreal Engine is developed by Epic Games and Unity comes from Unity Technologies SF. Mobile game engines have numerous features that make the development process more accessible and specific for Android or iOS platforms. The author shares tips along the way to help improve in-game performance, such as switching to the universal rendering pipeline when targeting mobile platforms.Īt the end of the book, you will have a solid knowledge in making basic Android games that can be upgraded later to make more complex games.The aim of this thesis is to get to know the process of making a 3D game for the Android platform using the Unity game engine. Scripts will be written to handle the behaviors of the player and enemies as well as to handle other aspects of the game. In the last chapters, you will learn to create a simple game for Android using the concepts studied in the previous chapters. You will also be acquainted with the creation of basic 3D objects in the game while understanding the purpose of several of Unity’s windows. You will then learn to navigate around the Unity interface and use basic tools (hand, move, rotate, scale, and rect). The book starts by explaining simple programming concepts to make beginners comfortable with the jargon. In this post, we’ll go over the basics of using motion sensors in a Unity application. In one of the most classic use cases, motion sensors detect the orientation of a player’s device and use it to move the player around. By the end of Beginning Unity Android Game Development, you will have the knowledge to confidently build an Android game. J7 min read 2133 Using motion sensors in game development is a great way to enhance a player’s experience. This book will help you understand basic concepts of game development in Unity. Master the art of programming games for Android using the Unit圓D game engine. ![]() New players and teammates can switch the game to this mode by protecting their bases from a flood of zombies. Similarly, they released a zombie-themed version of the game to keep up with other attractive shooting games. This is because people around the world enjoy the game and its accompanying fanbase. Gameloft releases new updates or new games for Blitz Brigade frequently because of the game's popularity. So players can choose the character that best suits their play style without restriction. There are multiple game modes including Team Deathmatch and Domination each mode has specific character classes such as soldiers, gunners, medics and snipers. It has a wide variety of different types and applications that cannot be found in any other game. The weapon system incorporated into this game is superior to any other shooting game on the market. In Blitz Brigade, you participate in a deathmatch to revive the game. It offers stunning 3D graphics that resemble an online FPS shooter game. The online mobile game Blitz Brigade is based on a 3D shooter style with funny overtones. Despite this, the game still seems to have a lot of followers. It first came out on and has since been downloaded millions of times on the Apps Store and Google Play. The game Blitz Brigade released by Gameloft is extremely old-fashioned. They can even use taunts that are designed to influence other players. In addition to a variety of equipment and weapons, players can personalize their characters by choosing gender, skin tone and facial features. In addition to tools in the game, players can use each other to improve their in-game abilities. It features a wide selection of characters and lots of different locations where battles occur. You can play this multiplayer action game with up to twelve people at once. As well, players can join the game's online community and create clans. The game also allows for players to customize their outfits and weapons with different effects. Players can choose between Capture the Flag and Team Deathmatch when playing the game. The game features a voice chat option and several different game modes. ![]() This means that killing enemy players wins the game- it's hard to win if your teammates die. The game is set in a 1:1 arena, unlike Clash Royale. The online multiplayer strategy game Blitz Brigade was inspired by the popular mobile game Clash Royale. Infinite recharge for higher performance and distress we try to bring the best for you NPG Studios the best we can doĭownload Links: Blitz Brigade - Online FPS Mod APK 3.6.0 Fast Download (12.9 MB) Click here to learn how to use HappyMod to download and install all kinds of file types:xapk, bapk, apks.īlitz Brigade - Online FPS Mod APK 3.6.0 HappyMod is the best mod downloader for 100% working mods. You can download latest mod version or original version of Blitz Brigade - Online FPS 3.6.2 with HappyMod. The difference between mod version and original version is: Infinite recharge for higher performance and distress we try. ![]() ![]() Blitz Brigade - Online FPS fun APK file details: Best Android EmulatorsĬom._3.4.1a_34120_SOFTSTRIBE_COM.Blitz Brigade - Online FPS Mod is a modified version of Blitz Brigade - Online FPS developed by Gameloft. Step 4: Select the Blitz Brigade - Online FPS fun app from the search results, and install it just as you would on an Android device.Ĭonclusion: After following the above 3 methods, you can easily run Blitz Brigade - Online FPS fun on your Windows or macOS systems.Step 3: Using Google Play Store on your Windows 11 device, search for the Blitz Brigade - Online FPS fun app that you wish to install.Step 2: Once you have successfully installed Windows Subsystem for Android, proceed to install Google Play Store on Windows 11.Step 1: Install Windows Subsystem for Android according to the tutorial.To install Blitz Brigade - Online FPS fun on your Windows 11 device, please follow the tutorial below. How to Install Blitz Brigade - Online FPS fun in Windows 11 ![]() “This project is the first in a partnership between EM and Naval Reactors at the INL Site,” said Connie Flohr, manager of the Idaho Cleanup Project for EM. NRF is under the cognizance of the Office of Naval Reactors (NR), which entered into an agreement with EM to carry out the S1W facility demolition and other deactivation and decommissioning ( D&D) efforts. Known as the Submarine 1st Generation Westinghouse (S1W) prototype, the land-based reactor was built inside a section of a submarine hull at the Naval Reactors Facility (NRF) on the Arco Desert west of Idaho Falls. Department of Energy ( DOE) Office of Environmental Management ( EM) is set to deactivate and demolish the prototype for a reactor plant used for the first nuclear-powered submarine, a major step toward advancing environmental cleanup at the DOE Idaho National Laboratory (INL) Site. Subscribe to to have military news, updates and resources delivered directly to your inbox.IDAHO FALLS, Idaho – The U.S. Whether you're thinking of joining the military, looking for post-military careers or keeping up with military life and benefits, has you covered. Blake Stilwell can be reached at He can also be found on Twitter or on LinkedIn. It successfully made the voyage later, departing from Pearl Harbor on July 23 and crossing the pole on Aug. ![]() This initial mission had to be scrapped because the ocean's floor had yet to be mapped and the vessel ran into heavy ice. On June 9, 1958, Nautilus set sail, painted over its identifying numbers and headed for the Arctic Ocean. It worked: 70 liters of Bar's Leaks fixed the condenser, and they had the other half to use later, if needed. The crew returned with 140 liters of the stuff. They went off to auto parts stores and service stations to buy as much of Bar's Leaks as they could find. Anderson had his crew dress in civilian clothes and pile into taxi cabs in Seattle. To keep anyone outside the boat from getting wise to the problem, Cmdr. ![]() Note: the service station man is not qualified to work on a nuclear powered submarine. Somewhere along the way, however, someone aboard the sub figured out they could just use Bar's Leaks, a popular automotive product for leaking radiators, on the condenser unit. William Anderson, Nautilus' captain, also couldn't call attention to the issue through the usual channels due to security concerns. You can't just send a bunch of sailors out to any old auto parts store to get materials to repair your new, game-changing nuclear submarine. It arrived in Everett to a lot of fanfare from civilians and journalists, but the vessel had a problem: A condenser unit was leaking and threatened the entire mission. When the submarine arrived in Everett, Washington, on June 2, 1958, it was scheduled to stay the night, then head for Seattle for another night before departing on its secret mission. The range of Nautilus changed the Cold War game under the Arctic Ocean, but someone had to make the first trip. Operation Sunshine was supposed to be a display of advanced American technology. Eisenhower wanted to reassure the military (and potentially the American public) that a submarine-based missile deterrent would maintain the nuclear balance of power. In the wake of the Soviet Union's Sputnik launch, President Dwight D. But it all starts with the dialogue with the community.Īnd how do you structure your marketing communication around these updates? We embraced it and then rolled out first ranged only weapon. And then when we found that it felt pretty good and that the community really liked it. So we started experimenting with it in specific weapons we already had. Clearly it wasn’t a fad since it was coming up over a long period of time. Over the course of several months, we had the conversation with them. However, the community kept asking for it. ![]() In our own heads, it meant that ranged combat was just a non-starter. We had told ourselves that Dauntless is all about high fidelity combat experience where you’re really up close and personal with a Behemoth. The community also convinced us to update our strategy and implement a kind of ranged combat. ![]() But that doesn’t mean we weren’t ready to have it. And the feedback we got in our closed beta very early on was, “Hey, it feels really bad to spend money on a random item!” It forced us to have the monetization conversation much earlier than we had initially planned. I know that sounds crazy, but for us, it was more important to nail the core game experience than focus on store content and monetization. At the time, we hadn’t really ascribed a strategy for monetization. For example, we had loot boxes early in our closed alpha and closed beta. We’re not going to turn Dauntless into a battle royale PVP experience tomorrow because a couple people on our Reddit tell us that they want more BR in their life. It’s always about balance, I’ll say that. What if the feedback goes against your vision? That’s because we want to hear feedback from the community early and often. In the build that we’re playing today, you might see some of our play testers running around. Everyone on the team is super involved either on our Reddit and our Discord. So if we ship this new patch and find some surprises, we’re more than happy to pivot.Ĭommunity is one of our studio pillars. But that doesn’t mean that it’s set in stone. We’ve already got the rest of 2020 roughly mapped out in our own heads. We do have our own product roadmap, and the same time, we are very big on community feedback. These bigger updates, are they feedback-driven mostly, or are they part of your long-term vision? It’s basically 50 levels of content that you can unlock by playing the game: everything from cosmetics to consumables, to currency.Īnd then, these larger updates we create every three months or so. It’s just bug fixes and polish to keep the game fresh.Įvery month or so, we release a new Hunt Pass, which might sound familiar if you’ve played games like Fortnite. Typically, we patch the game no less than every two weeks. What kind of updates do you do for Dauntless in general? What’s the cadence? Escalation seasons last two to three months, they come with their own rewards and their own talent tree that you can spend experience points on. It challenges players to take on a series of Behemoths back to back. It sits alongside the main campaign within Dauntless. We’ve been focusing on it since December. We’ve also got a new game mode called Escalation in this build. These players can now come through this training experience as part of their onboarding and test all of our seven weapons in a safe environment.Īnd it’s good for end game players to really fine-tune their loadouts. We realized that for new players who are just learning how to play the game, being immediately pushed into live combat can be intimidating. ![]() Big part of it is our new Training Island ( “Training Grounds” - Ed.). ![]() This is definitely our largest update of 2020 so far. Nick Clifford, Marketing Director at Phoenix LabsĪlexander Semenov, writer at GWO: Tell us about the Call of the Void update? That’s one of the big ones, right? On June 11, the developers rolled out a major content update called Call of the Void.Īhead of the update release, we caught up with Nick Clifford, Marketing Director at Phoenix Labs, to check out the new content and talk about the studio’s take on multiplayer games in 2020. Dauntless is a free-to-play online action RPG from Phoenix Labs that is available on PC, PlayStation, Xbox, and the Nintendo Switch. ![]() If the ecosystem was conducive to profit for devs I think the landscape would get a lot better. To where I don't really use iOS much but to kill time when I'm away from my home studio. Lots of work arounds and starting in this app and then going to that app. I thought that the cheap apps were great when I first started, but I quickly realized how limited and frustrating it is to create something complete. If you go the subscription route, offer a "free updates until next numbered release." Which would require a purchase of Loopy Pro 2.0 etc. New features within same numbered release could be IAP. On lower models either offer IAPs or upgrade offers. And then on numbered updates, offer upgrades, similar to how Fabfilter did with Pro-Q2 to Q3. Like ableton, maybe offer multiple versions. Other alternative is In-App Purchases for new features – but that introduces some rather annoying user experiences in the app, and some not insignificant overhead in providing gated access to features. And having monolithic updates means having to hold onto new features for some length of time, rather than being able to release them straight away, which is a shame. Feels fairer.ĭownside is that it's messy to deal with on the App Store, as one has to release separate apps each time, so incoming App Store links break, App Store Optimisation efforts may be compromised, etc. supports further development over abandonware – but also might be a little easier for those among us who dislike subscriptions to cope with, as one keeps what one buys, as it were, rather than 'renting'. It provides a more sustainable business model – i.e. ![]() Maybe some discount upgrade pricing to give existing users a little love. I tend to lean towards preferring the model that commercial software (Ableton Live, for instance) has followed for decades - you pay once to get the latest version, and have access to it indefinitely, but if you want to stay on the latest-and-greatest, then you buy updates to support development. But there's a vocal cohort that really vigorously hate the idea (for reasons don't fully understand, but can sympathise with to a limited extent), so it's a tightrope exercise. As far as I can see, they're the only viable long-term business model charging just once for lifetime updates for an app is a recipe for disaster, and I would be silly not to use a subscription model if I want Loopy Pro to continue into the future. Yeah.subscriptions are the elephant in the room. So yeah, pricing… hard one, I’m sure you’ll make the right choice. I can’t complaint about some important missing feature when I’ve paid 4’99€ for an excellent piece of software!. I’m afraid there might be a lot of “they won’t buy it if it’s over 10€…”, id rather pay more and have quality apps, with updates and solid features. I might be shooting my own foot but maybe we should start paying what makes financial sense to try and keep this going. It’s frustrating that all these great devs have to work on the weekends cos they can’t make a living off this. you are undeniably a reference and good developers should be able to make decent money making amazing apps. My opinion regarding price is that it should be high enough so that I get to complain and request stuff. Thanks for the input! It’s a tricky decision! Having been gouged by the likes of Steinberg, that even seems a bargain! Thinking $A50 and $A150 respectively would be reasonable and recognise what it takes to make something like this, of this quality. Happy to pay for both iPad and Mac version - and an appropriate amount commensurate with value. |
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